Trap
NormalRed Supremacy
Archetype:
Archfiend
View:
4385
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
Red Supremacy — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 50 · Meta: provisional
- Primary role: Extender · Secondary: Recursion/Recovery, Utility
Why it scores here
Red Supremacy is a utility Extender that grants flexible effect-swapping in Resonator and Archfiend Synchro decks by copying effects from banished Red Dragon Archfiend Synchros onto controlled ones. Highly accessible in its narrow homes (36% Resonator, 30% Archfiend), it lacks explosive board-building capacity and serves more as a mid-game value play than a combo enabler. The strict archetype lock and absence of any combo evidence confirm this is a supporting tech card rather than a format staple. Its high ATK/DEF stats are irrelevant since it is a Trap; its power lies purely in effect flexibility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Easily activated in Synchro-heavy decks where RDA Synchros fill the GY via Resonator Call, Crimson Resonator, and similar enablers; observed in 91.6% of sample decks running Synchro gameplay (observed) |
| Combo & Conversion | 48 | Does not build new boards; instead modifies an existing RDA Synchro to access multiple effect modes, resulting in one extra layer of value rather than explosive extension (text-only inference, zero combos recorded) (inferred) |
| Resource Economy | 45 | Converts a banished GY Synchro into board flexibility with no card draw or search, resulting in net-neutral advantage unless the re-effected Synchro disrupts or avoids removal (inferred) |
| Effect & Interaction | 55 | Enables effect-swapping between RDA Synchros, allowing your board to cover multiple disruption modes depending on what is in the GY; value is conditional on available GY resources (inferred) |
| Material Utility | 5 | Is a Trap Card with zero ATK/DEF and cannot be used as Synchro, Link, Fusion, or Xyz material (verified) |
| Resilience & Flexibility | 40 | Activates once per Trap resolution and does not protect your Synchro from being negated or destroyed after this effect resolves; low resilience to subsequent opponent interaction (inferred) |
| Deck-Building Efficiency | 52 | Requires Red Dragon Archfiend Synchro monsters in deck and is not splashable; runs as 1–2 of in Resonator and Archfiend builds, suggesting it is utility rather than a core engine piece (observed in 51 decks with 1 copy, 32 with 2 copies) |
Calculation
Weight profile: 0.7 Extender + 0.3 Recursion/Recovery. Intrinsic ≈ 47, Deck ≈ 50, Meta = provisional. Modifiers: Archetype lock (Red Dragon Archfiend only) (-3); No combo evidence (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Fits naturally into Resonator and Archfiend Synchro-focused decks as a reliable utility play
- Enables flexible effect-swapping to cover multiple disruption roles from a single board piece
- All top partners are confirmed RDA Synchro enablers, showing strong deck integration and accessibility
- Clear, resolved card text with no complex timing interactions
Weaknesses
- Does not build new boards; purely a value or utility play requiring existing board presence
- Strictly archetype-locked to Red Dragon Archfiend Synchros; zero splashability
- Requires both a Synchro in the GY and a Synchro on field; setup-dependent activation
- Not included as a 3-of in any major deck sample, indicating it is secondary to core engine cards
- Offers no protection against negation or removal of the target Synchro after activation
Counters / choke points
- Effect negation (Ash Blossom & Joyous Spring, Synchro Synchro, Effect Veiler)
- Destruction of the target Synchro before this effect resolves
- Banishing the target Synchro before this card can be activated
Best use
Utility Extender — mid-game value play enabling flexible board interactions. Decks: Resonator, Archfiend, Red Dragon Archfiend Synchro.
Evidence & gaps
- Verified: Card text: banish 1 RDA Synchro from GY, rename and re-effect a controlled RDA Synchro; Run in 83 decks; primary homes are Resonator (30 decks) and Archfiend (25 decks); Average 1.39 copies per deck; 51 decks run 1 copy, 32 run 2 copies (not maxed as a core piece); Top 5 partners all RDA-related cards (Crimson Resonator, Hot Red Dragon Archfiend Bane, Resonator Call, Red Dragon Archfiend, Red Rising Dragon)
- Observed: 36.1% of sample decks are Resonator archetype; 30.1% are Archfiend; 91.6% of decks using this card play Synchro-focused gameplay type; Called by the Grave is the top partner at 84.3% co-deck rate, suggesting usage to protect this card's activation from hand traps; The card is treated as a utility inclusion rather than a core engine piece (average 1.39 copies per deck)
- Inferred: Combo conversion value depends on the breadth of RDA Synchro effects available in the GY when this is activated; Effect interaction value is situational, conditional on which RDA Synchros are accessible for re-effecting; Not splashable due to strict archetype lock on Red Dragon Archfiend Synchro monsters; Resilience is low; does not protect the target Synchro from negation or removal after this effect resolves
- Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify board-building impact in real practice No guides supplied — cannot confirm expert analysis or archetype positioning No banlist token — assumed 3 copies per format (unlimited); if Limited or Forbidden in a format, score should be adjusted downward No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 83-deck sample only; may not reflect larger historical trends






